本教程是关于3DCoat中Retopo UVs硬表面建模技术培训视频教程,时长:7小时30分,大小:6.4 GB,格式:MP4高清视频格式,教程使用的软件:3DCoat,作者:Scott Turner,共42个章节,语言:英语。
3D-涂层这是由乌克兰开发的数字雕塑软件,是专为游戏美工设计的软件,它专注于游戏模型的细节设计,集三维模型实时纹理绘制和细节雕刻功能为一身,可以加速细节设计流程,在更短的时间内创造出更多的内容。立即导入一个低精度模型,3D涂层可以自动创建紫外线,一次性替换法线贴图,替换贴图,最大材质输出支持4096 * 4096完成真正的无缝输出。
完整的3D Coat拓扑学课程以及使用多套UV涂料进行UV展开的过程。您将学到的
知识知道如何在3D Coat中使用手动retopo工具
知道如何在3D Coat 中使用自动retopo工具
知道如何管理多个retopo和UV集及其限制
学会使用免费脚本来帮助管理过程
知道如何导出UVd网格进行绘画
要求
参加我的其他课程3D涂层
描述中的“ 硬表面建模和雕刻”课程会有所帮助,但不是必须的该课程是解开机器人模型的过程,这是我在另一个Udemy课程-3D Coat中的硬表面建模和雕刻课程中所做的。它涵盖了从体素中获得有用的几何图形和UV所需的所有知识。这是一项艰巨的工作,我在途中发现了一些惊喜,例如没有足够的图形卡内存,如何解决问题以及如何使用脚本来管理变成大量Retopo和UV零件的清单。我以为我从内到外都知道3D Coat,但是我从这个过程中学到了很多东西,包括一些鲜为人知的工作流程,您也将了解。
A complete course in retopology in 3D Coat and the process of UV unwrapping with multi UV sets for paint. What you’ll learn
Know how to use manual retopo tools in 3D Coat
Know how to use auto retopo tools in 3D Coat
Know how to manage multiple retopo and UV sets as well as their limitations
Learn to use free scripts to help manage the process
Know how to export the UVd meshes for painting
Requirements
It would be helpful, but not essential, to take my other course, Hard Surface Modeling and Sculpting Course in 3D Coat
Description
The course is the process of unwrapping a robot model which I did in another Udemy course – Hard Surface Modeling and Sculpting Course in 3D Coat. It covers everything you need to know to get useful geometry and UVs from voxels.
Its a big job and I discover some surprises on the way, like not having enough graphics card memory and how to resolve the issue and how to use scripts to manage what becomes a pretty enormous list of retopo and UV parts.
I thought I knew 3D Coat inside out, but I learned a lot from this process,l including some little known workflows, and you will too.


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