Substance Painter自定义纹理材质制作流程视频教程

本教程是关于Substance Painter自定义纹理材质制作流程视频教程,时长:6小时,大小:10.6 GB,MP4高清视频格式,教程使用软件:Substance Painter,C4D,Blender,附源文件,作者:Remington Markham,共25个章节,语言:英语。

Substance Painter是目前最优秀的次世代游戏贴图绘制软件,该软件提供了构建3D素材所需的所有工具,包括粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。当然还包括了Material Painting材质绘制,可以一次绘出所有的材质,同时几秒内便可加入精巧的细节。同时软件支持Linux,8K导出,色彩管理,UDIM管理和脚本API,使Substance Painter与VFX工作流程相结合比以往更容易。Substance Painter拥有一个独特而全面的工具和内容生态系统,围绕3个主要软件组件展开,包括3D绘画软件,可以用画笔,面具和粒子的纹理,呈现并轻松导出到游戏引擎。材料制作软件:用户可以使用非破坏性的,基于节点的,程序化和可编写脚本的工作流程来编写纹理和材质。图像材料生成工具:能够帮助设计人员提取花木PBR纹理并生成法线贴图。

This tutorial is about the production process of custom texture material of substance painter. The duration: 6 hours, size: 10.6 GB, MP4 HD video format. The software used in the tutorial: substance painter, C4d, blender, with source files. The author: Remington Markham, 25 chapters in total, language: English.

Substance painter is the best next generation game mapping software, which provides all the tools needed to build 3D materials, including particle brush, which can simulate the natural particle falling and the particle trajectory forming texture. Of course, it also includes material painting, which can draw all materials at once and add delicate details in a few seconds. At the same time, the software supports Linux, 8K export, color management, udim management and script API, making the combination of substance painter and VFX workflow easier than ever. Substance painter has a unique and comprehensive tool and content ecosystem, which is developed around three main software components, including 3D painting software, which can be rendered and easily exported to the game engine with the texture of brush, mask and particle. Material making software: users can use non-destructive, node based, programmed and scriptable workflow to write textures and materials. Image material generation tool: can help designers extract PBR texture of flowers and trees and generate normal map.

You will learn to take models from your 3D app (C4D & Blender covered in this course) bring them into Substance Painter, unwrap a UV, paint custom textures, export textures from Substance, and import for render in C4D and Blender.
We’ll also cover using the C4D standard render engine, Redshift, and Octane. You will also learn to import Substance Painter materials in Blender, using Cycles. How to create and use ID maps. Introduction to Substance link. Introduction to Substance source, share, and CC0 Textures. Exporting from C4D and Blender to Substance.

本文最后更新于2026年2月11日,若涉及的内容可能已经失效,直接留言反馈补链即可,我们会处理,谢谢
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