3dsmax大型海岸城市完整制作工作流程视频教程

本教程是关于3dsmax大型海岸城市完整制作工作流程视频教程,时长:5小时52分,大小:7.1 GB,MP4高清视频格式,教程使用软件:3dsmax,PS,作者:Johannes Lindqvist,共5个章节,语言:英语。RRCG分享

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。

Substance Painter是目前最优秀的次世代游戏贴图绘制软件,该软件提供了构建3D素材所需的所有工具,包括粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。当然还包括了Material Painting材质绘制,可以一次绘出所有的材质,同时几秒内便可加入精巧的细节。同时软件支持Linux,8K导出,色彩管理,UDIM管理和脚本API,使Substance Painter与VFX工作流程相结合比以往更容易。Substance Painter拥有一个独特而全面的工具和内容生态系统,围绕3个主要软件组件展开,包括3D绘画软件,可以用画笔,面具和粒子的纹理,呈现并轻松导出到游戏引擎。材料制作软件:用户可以使用非破坏性的,基于节点的,程序化和可编写脚本的工作流程来编写纹理和材质。图像材料生成工具:能够帮助设计人员提取花木PBR纹理并生成法线贴图。

This tutorial is about 3dsmax large coastal city complete production workflow video tutorial, duration: 5 hours and 52 minutes, size: 7.1 GB, MP4 HD video format, using software: 3dsmax, PS, author: Johannes Lindqvist, a total of 5 chapters, language: English.

3D Studio MAX, often referred to as 3ds Max or max, is a PC based 3D animation rendering and production software developed by Autodesk company. Its predecessor is a series of 3D Studio Software Based on DOS operating system. Before the appearance of Windows NT, industrial CG was monopolized by SGI graphics workstation. The emergence of 3D Studio MAX + Windows NT combination suddenly lowered the threshold of CG production. The first choice was to start animation production in computer games, and then further began to participate in special effects production of films and TV films, such as "X-Men II", "the last warrior", etc.

Substance painter is the best next generation game mapping software, which provides all the tools needed to build 3D materials, including particle brush, which can simulate the natural particle falling and the particle trajectory forming texture. Of course, it also includes material painting, which can draw all materials at once and add delicate details in a few seconds. At the same time, the software supports Linux, 8K export, color management, udim management and script API, making the combination of substance painter and VFX workflow easier than ever. Substance painter has a unique and comprehensive tool and content ecosystem, which is developed around three main software components, including 3D painting software, which can be rendered and easily exported to the game engine with the texture of brush, mask and particle. Material making software: users can use non-destructive, node based, programmed and scriptable workflow to write textures and materials. Image material generation tool: can help designers extract PBR texture of flowers and trees and generate normal map.

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