UE4卡通渲染游戏环境场景制作训练视频教程

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本教程是关于UE4卡通渲染游戏环境场景制作训练视频教程,时长:4小时15分,大小:4.5 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4,附源文件,作者:Shawnell Priester,共4个章节,语言:英语。

Unreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

The best way to set your portfolio apart from the competition is to have strong fundamentals – timeless concepts. What you’re learning in Fundamentals of Environment Design for Games will stay with you for the rest of your career.
Composition and Shapes
We’ll start by going over the fundamentals of landscape composition. Starting with looking at the history of landscapes and how the different fundamentals came to be represented. Looking into what tools 3D game art can provide to accelerate these fundamentals. Then practicing with basic shape design and arrangement to understand how to best set a space with both a strong visual aesthetic and a strong narrative.
Light and Color
Learn how to apply color and light to the shape composition made in the previously. Starting with a basic understanding of how light behaves both in the real world and in UE4. Followed by creating a basic local color master material and applying different versions to objects to see how it works with light. Concluding with bringing all the elements together to create a strong final environment that holds both visual appeal and a strong sense of depth and narrative.
Your Teacher
My name is Tyler Smith and I’m a Senior Environment Artist currently working at Sony Sucker Punch in Seattle. I have been in the industry for seven years and have loved seeing the evolution of game art technology and how it has grown into a new amazing medium for artistic expression. I spend alot of my time in UE4 experimenting with environment creation, seeing what kind of new elements can be pushed and pursued to bring game environment art into the same realm as traditional 2D art and illustration.
Skill Level
Fundamentals of Environment Design for Games is perfect for students who have a decent understanding of Unreal Engine 4 and wants to take their art to the next level by going back to the fundamentals.

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